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Thread Statistics | Show CCP posts - 4 post(s) |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 15:25:04 -
[1] - Quote
I'm really not sure how I feel about a web bonus on a capital ship. It's either going to be *horribly OP* as things get webbed down to almost nothing, or almost useless (probably due to module range), with very little swing in between.
The Vindicator is already a prime example of how powerful something like this can be against smaller targets, and now with HAW fit dreads I'm more than a little scared of what this is going to do to capital/sub-cap engagements.
Also has this been run past the Wormhole crowd? That's the main place I can see something like this getting a lot of use, especially with the combination of webs and super-powered Cap guns on a ship that, at least for now, is likely to only be deployed in small numbers. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 15:57:29 -
[2] - Quote
Judy Mikakka wrote:No one cares about WHs and balancing a ship around WH use is dumb
Balancing a ship around any single part of the game with no consideration to the others is generally a poor decision. You have to take multiple situations and use-cases into consideration, that's why it's called "balance".
I'm not saying that I think these ships are going to be imbalanced in Wormholes, just that I think they're going to have a far bigger impact there than in Null or Low and that WHs should be given serious consideration when balancing these ships. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 17:54:13 -
[3] - Quote
Alexhandr Shkarov wrote:Good.
You're not supposed to be able to take these things on easily. It's so incredibly frustrating to see people desire to small-gang capitals worth 10-15 times your fleet and training efforts.
I'm not really suggesting that this is going to stop this from happening either.
Capitals require fleet support to be effective, if you deploy one solo or otherwise without adequate support you deserve to lose it, and CCP's changes over the last two years fit this philosophy.
If someone is using one of these Dreads solo with no support my first concern is going to be bringing enough DPS to break its tank, not its web bonus. The web bonus can be dealt with by simply bringing a HIC or enough Keres to keep the thing scrammed from well outside even overheated and boosted web-range.
In general I'm more concerned that it's going to allow HAW dreads to also play the role of one of their support ships by webbing things down *very* effectively. On the flip side the bonus may end up being more or less dead outside of some niche use in Wormholes where PvE utility and damage potential along with how rich WH groups tend to be make the ships feasible to use. Also in WHs ship-count can be as much a function of logistics as player-count, and engagement ranges can end up at knife-fighting distance due to wormhole jump mechanics and small fleet sizes (though I confess I'm not actually sure how common fighting on a hole is anymore). |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 18:03:51 -
[4] - Quote
Chatelaine Superior wrote:why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do they interested to change ship in all cost? new color and low slot for 300 bil. ISK? i guess no, but new interesting hull like daredevil's would be op motivation 
No hull is ever going to be universally liked. I know some people who think some of the hull changes over the last several years have wrecked various ships where I think the old one was ugly as sin and the new one looks awesome.
Plus it's pretty time consuming to create a new ship model. While I'd love for every faction to have unique Hulls I also get why that's not really feasible, necessarily, in the short term. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 18:46:23 -
[5] - Quote
Minty Aroma wrote:HICs are ****** too TBH - 90% web + HAWs = very dead HIC. Much better bringing 60 Rifters with points (at least you can rep them).
Except the HIC can use a scripted point from well outside of even fleet boosted and overheated faction web range, with a 30km range on a scripted bubble (vs 24-26 on a fleet-boosted and overheated Faction Web), so the Cap-ship can't web one down to kill it, and if he's speed tanking you from ~28km then good luck hitting him with HAWs without someone else to pin him down. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 19:00:12 -
[6] - Quote
Nasar Vyron wrote:That's a **** poor excuse Cade and you know it. If they want to hype up a launch of a new set of hulls then part of that is in the development of exactly that - new hull models. While the release of t2 ships can be expected to share a model with their t1 variant with a simple reskin, what we are looking at here is supposed to be what makes up the capital fleet of a pirate faction. Something that should be unique to them and make them stand out compared to the rest. If there was ever a reason for new models to be designed this would be it.
As far as the price points go, my only concern really is the Vehement. That thing is going to be stuck in a 5 minute cycle where it can only receive local reps. So unless you gave it some massive OP local rep bonus, or give it a unique passive to receive reps while in siege good luck ever seeing anyone actually field one with that price tag for anything outside of a POCO or offline stick. Since those bonuses are obviously ridiculous I'd suggest lowering it to maybe double the cost of a current dread and leaving it at that.
Not trying to make excuses, just trying to share reasoning. With unlimited money I'm sure the devs would love to have shiny new models for tons of different things (and the players certainly request enough of them) so while I agree that these ships would get more love and attention with new models CCP only has so much art budget to spend on various things and something has to lose somewhere. At least with the Serpentis ships there's plenty of precedent for them basically stealing and co-opting Gallente hull designs.
As for the price point I think these are sort of intended to be prohibitively expensive, the same way the Sansha Super Carrier is, not something that a sufficiently rich Null Alliance looks at and says "yeah, lets go out and replace all of our Moros and Nyx dreads and Supers with these things" because they're just flat better. As it is CCP have already proven that cost doesn't actually balance anything with old Titans. |

Cade Windstalker
Donohue Enterprises Ad-Astra
441
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Posted - 2016.06.21 19:05:53 -
[7] - Quote
TrouserDeagle wrote:sure, 90% webs are crazy broken overpowered, but then so are 60% webs
They're not even remotely comparable. It takes 4 60% webs to get to *approximately* one 90% web's effect, and it's impossible for any practical number of 60% webs to equal the effect of 2 90% ones.
The effect of a normal 60% web is actually pretty well balanced. A ship using a MWD that gets caught by an AB fitted ship with a web can actually still escape with careful and skillful flying, and some can even still speed tank semi-effectively (mostly with Faction mods). A 90% web just nails you to the ground while you get pounded into dust, with a 2km/s ship being webbed down to below the top speed of a Vindi with no prop mod, and two 90% webs bringing any practically fitted ship down to below 200m/s. |

Cade Windstalker
Donohue Enterprises Ad-Astra
442
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Posted - 2016.06.21 20:02:19 -
[8] - Quote
Mr Hyde113 wrote:The HAW Vehement will wreak havoc against the frigate menace.
"Okay guys, I've started locking the frigates, back after a bio-break" |

Cade Windstalker
Donohue Enterprises Ad-Astra
444
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Posted - 2016.06.22 19:39:16 -
[9] - Quote
TrouserDeagle wrote:2 60% webs and a couple of painters lets pretty much anything hit pretty much anything. want to avoid damage from anti-capital/structure weapons in your cruiser? you can't, there's some ships on field with webs, so you die instantly
Only if they're bonussed painters, and even then if you're moving fast enough you can still out-track a Battleship's guns in a Frigate even with two webs and two un-bonussed painters on you. Doubly so if you Tracking Disrupt the BS. Two 90% webs on the other hand are generally enough for anything without a Capital penalty to their guns to deal massive damage to even a frigate.
Also, regarding anti-capital weapons, that's not how those work anymore. If you try to shoot even a heavily painted and webbed Cruiser with them they take a significant damage penalty just for being Capital weapons. You pretty much *need* to fit HAW if you want to shoot sub-caps in your Dread or Titan. |

Cade Windstalker
449
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Posted - 2016.06.24 01:32:21 -
[10] - Quote
Bobb Bobbington wrote:Elyia Suze Nagala wrote:Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage
1000% bonus to Capital Hybrid Turret damage....
1000% ?!??!??!! +ù6 Guns?? Oof
WTF? That is what allows titans to get dread-like damage bonuses without going into siege. I believe that normal titans get 900%.
Yup, the Erebus gets 180% per Gallente Titan skill level. This thing gets that 1000% plus a 5% per level rate of fire bonus. |
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Cade Windstalker
452
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Posted - 2016.06.24 23:43:13 -
[11] - Quote
Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing?
Pretty sure use-case is up to players to determine.
Someone, somewhere, will buy one of these things because it's just slightly better than a Moros. |

Cade Windstalker
452
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Posted - 2016.06.25 00:15:41 -
[12] - Quote
Bobb Bobbington wrote:Cade Windstalker wrote:Bobb Bobbington wrote:Question to CCP:
Except for wormholes, what is the incentive to buy the faction dread that has to commit to a field without reps for 5 (10?) minutes when one could instead buy a regular supercarrier for the same price that has less of a chance of dieing? Pretty sure use-case is up to players to determine. Someone, somewhere, will buy one of these things because it's just slightly better than a Moros. Yea I'm sure that somewhere, people will use them simply because they can, and while players might find a role for them I'm more wondering what CCP actually intended them to be used for.
CCP generally don't have a specific intent for something. They'll have an idea, like you or I do about them getting used in wormholes or other niche roles, but they mostly leave these things to the players to figure out, because we will inevitably come up with something silly and/or crazy just by sheer number of brains that CCP never would.
Why do you think CCP needs a specific, and from what you're saying rather widespread, use-case for a new ship? Especially one that costs billions of ISK. |

Cade Windstalker
452
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Posted - 2016.06.25 02:28:02 -
[13] - Quote
Bobb Bobbington wrote:No no you don't get what I mean. I don't mean a specific intention, I mean in what way are they designed to have enough benefits over their counterparts to justify their use in any situation except for fringe cases? CCP wouldn't create an underpowered ship just because they think it'd be "cool" and then hope that the players can figure out a reason or two to justify using it, so I'm curious in what way they intend there to be justifiable benefits over other ships.
They absolutely have a benefit, it's just not a cost effective one, and cost effective is not something these are supposed to be *at all*.
Cost is not a balance parameter. Hasn't been since Titan proliferation started. |

Cade Windstalker
460
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Posted - 2016.06.27 19:22:24 -
[14] - Quote
elitatwo wrote:Muffinmixer wrote:Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?... Nobody said that they will be easy to obtain.
(Warning, link goes to a video)
Actually CCP did, on the last episode of the o7 show and in the blog post for the upcoming Event.
The cost of these things isn't in the BPC, it's in all of the stuff you need to pile together to make one. |

Cade Windstalker
460
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Posted - 2016.06.27 22:14:23 -
[15] - Quote
Muffinmixer wrote:Why should I bother when I have tasty implants worth 2.3-2.5k isk per LP available on the store instead? Those always sell, and I can buy quite a few after an evening of running Anomic missions
I don't think I said anything about the ISK/LP value of the BPCs, or even that they'd be terribly expensive.
Given that they're going to be handing out a ton of these BPCs through the upcoming event I'm going to go out on a *really* short limb here and say that these Blueprints (at least the ones for the Dread) aren't going to be worth buying off the LP store for quite a while after release due to a glut of supply compared to fairly limited demand. |

Cade Windstalker
460
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Posted - 2016.06.28 14:51:30 -
[16] - Quote
Lt Shard wrote:Whats up with the production cost on the dreadnought?
30-40b? You could buy a super for that money and be ten times more effective. And its still outclassed by a nag or phoenix.
Consider 2 or 3 times the mats for a moros, please.
These aren't intended to be cost-effective or in common use... |

Cade Windstalker
460
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Posted - 2016.06.28 19:37:20 -
[17] - Quote
Bobb Bobbington wrote:That's not an excuse though for frankly rediculous costs, thats like if CCP made a ship that had a really cool ship model but **** stats and then backed up the reason for making it with "We thought it's cool, it's not even intended for common use". There isn't a point to making something if you fully expect it to never have an "effective" (key word their) use.
Cost is not a balance parameter. When CCP originally introduced Titans they figured there might be 3-4 of them in the game at one time at most. We can see how that worked out.
That's why I said these aren't cost-effective, not that they wouldn't be effective at all. If you bring an equal number of these ships vs an enemy fielding regular Caps you'll likely kick their teeth in.
Lt Shard wrote:Yeah, introducing ships no one will used because they cost far too much are are outright worse then current ships of its class is a good idea. 
These ships are pretty much outright better than their Gallente counterparts so I'm really not sure what you're on about... |

Cade Windstalker
460
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Posted - 2016.06.28 22:33:52 -
[18] - Quote
Lt Shard wrote:Cade Windstalker wrote:These ships are pretty much outright better than their Gallente counterparts so I'm really not sure what you're on about... The moros is in a bad position in the meta right now. A small bit of dps and web bonus isnt really going to help it. The phoenix and the nag outclass the other two in every regard. And **** fielding a fleet of vehement just uses Nyxs at that point
Key words "right now". The Moros was top of the heap for a long while, I'm sure it'll come around sooner or later.
Plus people in WHs with more Isk than they know what to do with (literally, I know some of these people) will grab these things just to kill Sleepers faster or win hole-fights with one less Dread needed. |

Cade Windstalker
461
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Posted - 2016.06.29 01:58:33 -
[19] - Quote
Bobb Bobbington wrote:I mean, you can completely deadspace fit a t1 cruiser and it might perform the same as a battleship, except it'll be 4 times the cost as the battleship and there'll be no reason to use it. Granted, there's no reason not to use it as the only thing against it is that it's not "cost effective" but people still aren't going to shell out for it when you can buy a standard battleship.
That is the point I am getting at. There is an alternative ship you can use (supercarrier) which performs much better in most ways for less cost. The "cost is not a factor" argument works only may I repeat only if there is not a better alternative for the same price.
And yet if you look around at the Killboards you'll find people flying Officer fit Battleships, sometimes more than one in a month. After a certain point in this game people just stop caring how much stuff costs.
Also you just poked a hole in your own argument. Better in most ways. Someone will use it, either because they have a use for it or because they have more ISK than they know what to do with. In either case, arguing that these things cost too much for anyone to ever use is ridiculous. I give it less than six months before we've got at least one of these Dreads dead on a KB somewhere, and less than a year for the Titan at least showing up on a KB. |

Cade Windstalker
465
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Posted - 2016.06.29 14:52:12 -
[20] - Quote
HandelsPharmi wrote:As far I can see, the webber bonus is NOT for Heavy Stasis Grapplers? Right?
That is correct. Stasis Grapplers are not Stasis Webbifiers and therefore don't get the bonus.
Also that would result, at close ranges, in a Web effect of over 100% strength which would probably cause velocity to loop around and the ship to shoot off at 2147483647 m/s  |
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Cade Windstalker
466
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Posted - 2016.06.30 01:56:29 -
[21] - Quote
If you all don't think this is worth the price tag then... don't fly them? People said the same thing about the Revenant and it still took less than six months for someone to pop one, let alone build one.
Not everything in the game needs to be widely used or clearly cost efficient, some things are just giant ISK pinatas. Case and point, Officer Mods. |

Cade Windstalker
466
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Posted - 2016.06.30 03:15:19 -
[22] - Quote
Lt Shard wrote:I think you are missing the point
If you feel I'm missing the point then you're free to attempt to clarify, personally though all I'm seeing is a lot of people complaining that they don't feel this would be cost efficient to field, which is kind of exactly the point.
Valorex1 wrote:I take that it's more of bragging rights to have one but conpared to the revenant it cant stand up at all. The sc has one thing this ship doesnt it can apply massive dps at long distances. This dread can't. You drop this in field and you're either getting countered by more dreads,sc,or titans. As for the price difference on the 2 ships the revenant i agree with as the bpc is rare to obtain. You're talking about a dread bpc that can be farmed therfore competition will be extremely high. The buyers can literally force the cost of these so low that it isnt worth building for the measly 6b or so in profits you'll make. I can build a titan for right at 57b and flip it for 95-110b. The build time will roughly be the same on parts but only a difference in time to build a hull. But sonce its seeded by npc availability of the bpc will go up cost to produce versus profits will suck. Youre better off building citadels. If it had its own new killer model then it could sway a bit more to the cost of things. As of now they took a preexisting model, added a ship skin and changed it's bonuses. Hardly worth ccp saying take a look at these awesome new capitals that we didnt put a lot of thought into and let's just change bonuses and make them cost 50b.
I doubt we'll ever see people making these things the same way people build current Dreads, but I can totally see an enterprising person taking advantage of exactly the issues you're bringing up here to basically set the price on a constructed one of these to a rich buyer, or just flat out charging to build it.
Either way all I'm seeing here is reasons you think someone else probably won't want one of these, and why you would never build one just to sell. None of that is really an argument against the cost of these things. |

Cade Windstalker
466
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Posted - 2016.06.30 13:38:03 -
[23] - Quote
Valorex1 wrote:All I'm really saying is for cost to obtain it's rather disappointing that we didn't get a new ship model to go with it.
Serpentis don't really do new hulls though. All of their other ships don't have unique hulls so why would these?
Also from a dev standpoint it makes the investment threshold low if CCP have to radically change things or even remote the ships for some reason. |

Cade Windstalker
467
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Posted - 2016.07.01 15:12:12 -
[24] - Quote
viverxia wrote:I wasn't expecting new ship designs for serpentis. Fully expecting the Gurtisa capitals to be stolen caldari hulls as well (CCPlease make it a carrier not a dread for them..)
Excited to see what we get from the nations that don't use standard hulls, Sansha/Angels/BR for sure. Balanced legion they already showed off the concept for their dread (which looks awesome)
If the Guristas don't get a Carrier I will eat someone's socks. That would be like the Gallente Carriers not being able to use Fighters and getting 20 BS guns instead...
Also with the Bloodraiders, only the Cruiser and Frigate have unique models, not the Bhaalgorn which is just a reskinned Armageddon, so it's not entirely clear what's going to happen there. Personally I kind of hope the Bhaal gets a remodel, but that's me. I'm always happy for more ship porn :P |

Cade Windstalker
474
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Posted - 2016.07.05 14:29:36 -
[25] - Quote
Pryce Caesar wrote:I do not know if anyone has asked yet, so I will:
CCP, once the Shadow of Serpents event is complete, what means will be introduced for the acquisition of new Serpentis capital ship blueprints? Will they be exclusives to Serpentis Loyalty Points stores, or will there be some plan for there to be drops of Capital Ship blueprint copies from destroyed Capital Ships, just as is normally done with Sansha Nation Supercarriers in the Incursions?
They've at least confirmed that they'll be available from the Serpentis LP Store, I don't think we've heard an explicit statement on whether or not they'll drop from sites. |

Cade Windstalker
474
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Posted - 2016.07.06 18:35:42 -
[26] - Quote
Gary Webb wrote:@CCP Larrakin,
Thank you for this terrible event. As well intentioned as it may have been, you guys have effectively excluded every person who has a job or anything less than 10 hours a day to devote to this event. If you hope for any type of reward, forget about the top 10 scores getting Super BPC's, you need to abandon all other aspects of the game and grind these tedious sites over and over with extremely unbalanced progression. This is not an equal opportunity reward system. There was a post on reddit that got it exactly right in that there is absolutely no risk for those running these sites but the rewards are insane if you grind enough. There is no luck of the drop on this one for accelerators (unless i've missed something) I unfortunately have to work a 65 hour week to make ends meet. Now im not sitting here trying to cry and say "ccp give me free stuff easily". What i am saying is level the playing field to those of us who cant spend 10 hours a day or more playing eve. CCP as a whole seems to be taking the mentality that those of us with jobs can afford to buy plex from them to get what we want in game. I'll be the first to say that i have already spent a tidy sum on plex when injectors came out and the likes. I love eve and have made many friends in game so it has been worth it to me but there has to be a line. dump the points progession system and make all the goodies random drops. level the playing field. thats all i ask. CCPlease
None of this is accurate, if you spend 10 hours a day on this even you'll have it done in a week.
Sites spawn plentifully in High Sec and if you're smart about hunting off the major trade lanes you can find piles of them in systems. I've been spending less than a couple hours a night hunting near Amarr and I'm on track for the Gold crate easily. Just grab a T2 or Faction Frigate or Cruiser and roam around High Sec and you'll find plenty of sites, which take a few minutes each to run, and net you plenty of points as well as the new Capital Components and Implants.
That said, if you can run WH sites, Incursions, rat in null with a good BS or a Carrier, or generally do anything that makes more than 40 mil an hour you're better off doing that. The Accelerators total up to less SP than an Injector, so this even is only really worth doing for the novelty, not for any economic or SP based reason. |

Cade Windstalker
475
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Posted - 2016.07.06 22:36:56 -
[27] - Quote
Gary Webb wrote:I feel you missed the point. The fact that that you can move freely in high sec is not so easy for all of us. im in a null alliance with an active war and we live in deep null. My risk in running these sites in high sec where they are more abundant is obviously much greater than yours. Also, Getting the gold crate or anything like that was not my major grievance. It was that the only people who will be able to be the top scoring in this even are the no lifers. I understand i could make more isk ratting (kind of), but new content is supposed to be exciting and accessible to all players and the fact is this even just isnt. Please take other situations than your own into consideration before saying im completely wrong.
That's not a problem with the event design though, that's a problem with your war situation.
As to the "only the no-lifers can be top scoring" well what else do you expect? Is the event not worth doing to you if you can't get one of those top ten spots? Should time and effort spent into the event not be what decides the top spots?
You could always drop corp for the duration of the event, roll an alt and do the event on that, or any of a number of other solutions. It's just not practical to make an event that's balanced around someone whose play is being heavily restricted by their own choices.
If your complaint here is that Null isn't really seeing the content or benefits of this event then I'm generally inclined to agree with you, but mostly because the actual sites themselves don't seem to scale at all going into Low or Null. Not because someone in Null, with a war active, is going to have a harder time getting the overall event chain done. |

Cade Windstalker
477
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Posted - 2016.07.07 18:07:28 -
[28] - Quote
Blade Darth wrote:*atm it's like "6 sites in system with a hostile in it, 2m isk per site is not worth the risk, let's move on" Cade Windstalker wrote:You could always drop corp for the duration of the event, After a day of gringing those sites it feels like it's not even worth undocking for this event. Guessing Your experience is light years better.
I think a large part of it is that the variation these sites introduce is part of the allure for me. It's fun just roaming around and plowing through NPCs as well.
I'm also doing these sites in smaller sittings to break up the monotony of other grinds that make me more ISK, not as a dedicated grind.
Personally I agree that there's plenty of room for improvement here, especially with the rewards curve and how they're distributed, but I think this general sort of event structure has a lot of potential. |

Cade Windstalker
508
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Posted - 2016.07.26 18:54:59 -
[29] - Quote
I swear Ocker, that much salt in your body can't be good for you...
Sgt Ocker wrote:Funny, much of eve is based around the more commonly found, casual player.
I personally believe the top 10 places for this event have already been filled, rewards won - But if CCP were honest and announced it, the event would be over and those slightly disappointed with it would become more so. Wouldn't bode well for future event attempts. Then management of this one doesn't either so.. .. ..
"What else do you expect" - That would be, an event where everyone participating, from "no lifer" to "full time job and family" has the opportunity to gain the major "prizes". An event that doesn't punish those who actually run the sites by allowing any random who warps in to not only steal the often meagre reward but also gain completion points for the site. I could go on but there is no point, the event wasn't designed to be anything other than what it is - A nice little time waster for the majority.
Scope network - ON / "OFF"
Anyways, seriously though, this event offers something for casual players and the more hard core variety. Those really pushing for the Super BPCs get a hard-core competition that they can min-max to the fullets, and everyone else gets the gold can to go for, which is totally doable as a casual player.
There's absolutely no requirement anywhere that says that absolutely everything in a game has to be open and easily available to everyone. It's also not terribly realistic, from a design standpoint or just from a practical one. If you restrict yourself like that you end up alienating your hard-core players who suddenly find themselves out of things to do, and you restrict your design space which means less content overall.
Also for events like this it doesn't mean that everyone earns a Titan BPC, it means no one does, they would just lop off that top god-tier of rewards and limit themselves to the gold can or something of the sort.
The can stealing I can understand the frustration with, and I kind of hope CCP fixes that in some way with the next iteration, but not the site completion. That's one of the best things about this event because it allows for formal and casual cooperation, and means people don't end up feeling screwed if they don't nab that last hit or whatever on a site they need for a task.
Really this whole thing just seems like not your thing, in a big way, and honestly kind of completely anathema to how you want to play, so why do you care so much? Not everything is going to be for all players, that's just flatly impossible, and if something is this far away from what you want out of the game experience then why just post to complain about it when the very core idea is something you dislike but others like? |

Cade Windstalker
512
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Posted - 2016.07.26 21:09:47 -
[30] - Quote
Freelancer117 wrote:Hi Space Devs, could you please invest resources on iterations for the stuff you already added, instead of chasing the new shiny  Regards, a Freelancer edit ps: where is the T3 cruiser re-balance 
They are and it's coming?
Seriously, it's not like they can't do both new stuff and old fixes at the same time.
Really this whole ship tiericide has basically been leading up to a revamp of T3 Cruisers as they've steadily changed *everything* else in preparation for those... kind of indicates what a monster they are really. |
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